![]() ![]() Reverted back to the 2.What is Team Fortress 2 Classic / TF2 Classic.Added hud_fastswitch and hud_weaponselect to the Fortress Options "HUD" section.Made 0 prematch the default when using ff_restartround without a parameter (ff_setprematch is better for cases where you just want to add prematch).Added Portuguese (BR) translation by Gemini Saga.Added (incomplete) Russian localization by Gordon.Added Spanish translation by VMX and Firefox11.Allowed the speedometer to show while spectating someone.Removed the map guide menu as it has never been utilized.Changed the team names in ff_dm to something more appropriate.Removed the objective icon on the flag for defenders in IvD/AvD maps (it always points to the cap point that needs to be defended instead).Reverted all IvD maps that used the time-limited-round-based system to the default IvD system (only switch teams after all caps have been captured).Added a timer on the HUD that reflects how long security is down for on all security maps.Added some helpful team-oriented trigger definitions in base_a.Added built-in support for turning on/off lights, brushes, trigger_ff_clips, and trigger_hurts.Added built-in support for Lua-defined security shutdown length (SECURITY_LENGTH).Added built-in support for trigger-based buttons (blue_security_trigger/red_security_trigger).Slimmed down the number of maps included with FF.Made the sniper rifle use nails to avoid shared ammo between sniper rifle/autorifle.Removed the single shotgun from the hwguy, medic, and pyro (see #82).Set jump pad horiz boost to 768 (was 1024 in 2.46).Capped jump pad + conc horiz and vert speed separately.Made HH explosive grenades (frag/mirv) work like they do in TFC (HHing a gren now simply adds 1000 speed in the direction that you're currently moving (or 950 speed straight up if you're not moving at all). ![]() This means downtrimping is good for one jump and reduces successive conc skim jumps without reducing the hard cap too much Currently set to 1.55 speed (620 for scout) and it has a lower pcfactor (0.3 rather than 0.65). Added a middle bhop cap - when you are over it, reduce speed by more.Flag touch bounds have been decreased somewhat significantly: touch height is now ~65% of flag height, and touch width is now ~100% of flag width (flag touch bounds used to be larger than the flag itself in both dimensions).Added hud_weaponselect cvar (briefly shows the weapon select menu whenever switching weapons when hud_fastswitch is enabled defaulted to enabled).Allowed bounced rails to collide with their shooter.Added sparks/dust to the feet of rampsliders (cl_rampslidefx cvar for toggling the effects on/off, and cl_rampslidefx_* cvars for controlling how it looks/behaves).The (modifier "") string only gets added if there actually was an airshot, otherwise the entire parenthetical is absent from the line.Airshots are logged to file like so: "player" killed "player" with "weapon" (modifier "airshot").Airshots show in the console like so: player killed player with weapon (airshot).Added different kill icons for unbounced rails, single bounced rails, and double bounced rails.Visit our site and become a part of our community:įortress Forever 2.5.0 is now available to download on Steam for free! Extensive map scripting/customization using Lua.Faithful to the spirit of Team Fortress Classic (TFC) and QuakeWorld Team Fortress (QWTF), meaning Fortress Forever includes offhand grenades, bunnyhopping, etc.Fast paced, team- and class-based gameplay.Totally free only requires a Steam account with Source SDK Base 2006 installed.The gameplay ranges from fast-paced, competitive, and deep to absurd and chaotic. Each class has its own unique abilities and strengths that offer extremely varied playstyles. Fortress Forever involves two or more teams, each with 9 available classes, competing in a variety of map-determined objectives (capture the flag, territorial control, invade and defend, etc). It was originally released in September of 2007. Our all-volunteer team has created this mod entirely from scratch and continued to develop it for over 5 years now. Fortress Forever is a Source mod inspired by the earlier versions of the Team Fortress series (Team Fortress Classic and QuakeWorld Team Fortress). ![]()
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